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« Last post by vimpto on July 30, 2016, 08:21:36 pm »
Government forces rules
12.1 Do not steal cars when you are working for the government. You may impound a car when appropriate to be later given back in return for a fine or warning.
12.2 Do not abuse the keypad cracker when you are working with the government. Follow the search warrant rules.
12.3 You may build a roadblock while playing as a government member, with permission from the President. You may use frozen props, but players must be able to break through the barricade with a vehicle.
12.4 You cannot ally with the underground jobs.
12.5 Only use the stun gun with a valid roleplay reason.
12.5a Do not abuse or spam the stun and wakeup functions of the stun gun.
12.6 Police/S.R.U. may be corrupt, but only if it does not directly endanger the lives of officers or civilians.
12.7 Do not kill or injure any other government member.
12.8 The Police Sergeant commands Police forces, and the S.R.U. Sergeant commands S.R.U., unless the President states otherwise.
12.9 Police can not shoot vehicles unless it is vital that the car needs to be stopped, for example if the driver is putting lives of others at risk. Hot pursuit must be the first option.
12.10 Official Government units can not wear any other clothing than their uniform, or use non-government vehicles, unless they are undercover.
12.10a The police sergeant should not go undercover.
12.10b SRU or the SRU Sergeant are not allowed to go undercover as it is considered FailRP.
Paramedic and Fireman rules
13.1 You are not permitted to be within dangerous proximity to a raid in progress.
13.2 You work for the Government, and may not work with any underground organizations.
13.3 Do not abuse the tools you are given.
13.3a Do not hit people with the fire axe.
13.3b Do not use the fire axe to break into homes or open doors without a reason.
13.3c Do not misuse the fire extinguisher.
13.3d Do not misuse the medical kit, and do not run up to players and heal them if they didn't request medical attention.
Raid rules
14.1 Do not raid as a Citizen without changing your job name.
14.2 You need a valid reason to raid the President.
14.2a You cannot raid the President solely to earn money.
14.2b You cannot raid the President solely because of high taxes.
14.2c You cannot raid the President because you do not like certain laws, unless they drastically impact your character. For example: Cars being banned from the city is not a valid reason.
14.2d You cannot raid the President solely as retaliation for being arrested or warned by police due to your own actions, i.e. you cannot raid just because you were arrested for speeding or mugging someone.
14.2e You cannot raid the President for demoting you from a Government job.
14.2f You cannot raid the president solely for having the job title “Dictator”. This is Metagaming.
14.3 Do not switch jobs with the sole intention of joining a raid (powergaming). This also applies to custom jobs.
14.4 You must have a valid reason to raid players, i.e. contraband, burglary, and needing to take hostages are all valid reasons.
14.5 Do not provoke the government raiding you on purpose. As a criminal, you want to keep a low profile.
Rebels/Mafia rules
15.1 Do not kill or steal from your team members.
15.1a Exception: As the leader, you may take the life of a member with a valid roleplay reason.
15.2 Different teams are created for a reason, so do not ally with other teams. For example, Rebels do not ally with Corleones.
15.3 Being in an underground team does not give you the right to break the rules or raid without a reason.
15.4 You must roleplay as your defined group in a realistic manner, however, you have lots of creative freedom. For example, rebels are not inherently poor.
Crime rules
16.1 Do not steal or rob etc. without a valid roleplay reason.
16.2 When demanding sums of money from robberies and muggings, demand realistic amounts ($500 maximum).
16.3 You may not mug the same person twice within 15 minutes.
16.4 You may steal vehicles to sell them back to the owners or other parties, but only with valid roleplay reasons.
16.5 When selling a stolen car, you must ensure that your buyer is aware that it's stolen. Make sure the person understands that this vehicle won't be theirs to unlock or store in their inventory.
16.6 Do not FailRP. Car thieves need chop-shops, and burglars need places to store their stolen goods. Proper background RP draws the line between crime and rule-breaking.
16.7 You need an admin's permission to do ExtremistRP (BombRP included).
16.8 You cannot steal vehicles or mug someone in the main street, or where there’s a chance of someone seeing you committing the crime.
16.9 Burglars are not allowed to use Molotovs when burgling properties. It is a burglary not a raid.
16.9a Only break in with lockpicks (you want to be quiet). Do not use shotguns to perform burglary.
Vehicle rules
17.1 Do not run people over on purpose (CDM), and always try to brake/avoid people on the roads. Call a paramedic (if available) when you've hit someone.
17.2 When your vehicle is stuck, call an admin. You can gently try to move it with a prop if required. When your vehicle is upside down you should use /flip to flip it.
17.3 Do not modify vehicles with props or tools without prior admin approval.
17.3a Admins may modify vehicles for a specific roleplay or event.
17.4 Do not make extra seats to transport people, i.e. seats in the back of a truck.
17.5 Do not build your own vehicle without an admin’s permission.
17.6 Do not spam the horn or siren.
17.8 Do not randomly crash into other vehicles.
17.9 Do not steal someone's car when it's getting unlocked.
17.10 You may only modify vehicles using the context menu if the vehicle's owner allows you to.
17.10a Do not modify vehicles unrealistically, i.e. with colours you wouldn't see on a normal vehicle or that don't suit the RP.
17.11 Vehicle number plates are not allowed to be racist, sexist or discriminating.
17.12 Do not drive vehicles inside of buildings where they do not belong.
Base rules
18.1 All buildings in the main city street and all obvious shops are reserved for passive roleplay; do not base here.
18.2 Walls used to surround a base can't be more than 4 metres tall (4 PHX units).
18.3 Bases must fit the roleplay of the situation. For example, poor characters cannot afford high-tech bases.
18.4 Barricades must be made so that the attacker has a reasonable chance of victory.
18.4a Colors and materials that remove the depth perception and allow it to perfectly blend in with the surrounding props cannot be used in defenses. (I.e. Pitch black color on a barricade and the walls behind it.)
18.5 Do not use the fading door tool to fade a prop away in order to shoot.
18.6 Props with one-sided textures are only allowed to be used as a window. Using these props as part of a doomfort or to make it easier for you to shoot attackers is not allowed.
18.7 Doomforts are not allowed.
18.8 Do not block off a spawnpoint or make walls around it. (i.e. corleone villas).
18.9 There must be atleast one accessible entrance in a building.
Contraband rules
19.1 All buildings in the main city street and all obvious shops are reserved for passive roleplay; do not have contra here.
19.1a Also the pool building, the Tides Hotel, Hospital and Izzie’s Palace are classed as public buildings and should only be used for passive RP.
19.2 When you spot contraband as a Fireman or Paramedic, inform the police force; do not destroy it yourself.
Misc. rules
20.1 Do not jump or walk on anyone when they are in ragdoll mode.
20.2 Do not promote anything conflicting with the rules in adverts, broadcasts, laws or by other means.
20.3 Do not mic-spam. If you want to play music through your microphone, have an appropriate building set up and make sure that the volume is not loud.
20.4 Do not sleep in places you would not be able to sleep in otherwise, i.e. the trashbin.
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